━ Arovia Study Report.

Measuring visual-cognitive performance that matters.

An independent study conducted by the Clark NeuroVisual Institute evaluated the impact of extended screen time on visual-cognitive performance using Arovia Splay® versus a traditional flat-screen display.

Clark NeuroVisual Institute

Research Partner

June 21, 2026

Study date

Key Takeaways

9.45%
Decrease

Average decrease in visual-cognitive performance after more than 2 hours on a traditional flat-screen display.

2.40%
Increase

Average increase in visual-cognitive performance after more than 2 hours using the Splay® system.

11.85%
Performance Differential

Estimated performance differential between the traditional flat-screen group and the Splay® group.

No Discernible Decrement with Splay®

Participants using Splay® showed no discernible decrease in Warrior Score performance; both participants instead showed a slight improvement.

METHODOLOGY

How the Study Was Conducted

Four volunteers were assessed using the Warrior Score. Before the formal test, participants practiced the assessment to become familiar with the process and minimize practice effects.

Study Process:

Pre-Test — Baseline

Participants completed the Warrior Score first thing in the morning, before substantial screen time or other visual-motor work.

Screen-Time Challenge

Participants were divided into two groups:
Group 1 used a traditional computer flat screen.
Group 2 completed the same challenge using the Splay® system.
The screen-time challenge lasted more than two hours and included multiple activities.

Post-Test — Immediately After

Immediately after completing the screen-time challenge, participants repeated the Warrior Score.

Score Range

The Warrior Score is designed on a scale from 0 to 10, with 10 representing the highest performance.

Performance Differential

11.85%

Comparing the increased performance in the Splay® group with the decreased performance in the traditional-screen group, the study estimates an 11.85% performance differential between the two groups.

Results:

━ INTERPRETATION

What These Results Mean

Measures That Matter

The Warrior Score assesses ocular-motor performance, visual-cognitive performance, and speed of processing. The report groups these measurements broadly as visual-cognitive assessments.

Traditional Screens

The traditional computer-screen group showed a decrease in Warrior Score after the screen-time challenge, indicating visual-cognitive fatigue following more than two hours of screen use.

Splay® Performance

The Splay® group showed no discernible decrease in Warrior Score performance. Both participants instead demonstrated slight improvements.

Why It Matters

Better maintainence of visual-cognitive performance cna help improve productivity, worker retention health and overall wellness.

“These data support a hypothesis that screen time decrement in visual-cognitive performance seen with people who work on traditional computer screens may be mitigated by using the Splay® system.”

━ PARTICIPANT RESULTS

Pre vs. Post Comparison

The detailed test results show declines across several measures including RRGL, scanning, near/far, Stroop assessments, memory, and Hercules assessments.

━ APPENDIX

Tests Included in the Warrior Score

A*

Lightboard

Reaction Test

Reaction-based visual performance assessment

Red-Right, Green-Left

Visual response and coordination assessment

Hart Charts

1-page reading 2-page scanning 2-page near/far

Stroop

- Stroop 1 - Stroop 2 - Stroop 3

Hercules

- SOAP - Scanning

STUDY SUMMARY

In this four-participant study, extended use of a traditional flat-screen display was followed by an average decline in Warrior Score performance, while the Splay® group maintained performance and showed a slight average improvement.

Clark NeuroVisual Institute

Independant Research
June 21, 2026